| General |
| The Echelons of American Baseball
is a fast sim promotion / relegation league featuring
teams in cities from the Americas (North, Central
& South). The league consists of five Echelons
(levels) stacked on top of each other with each
Echelon containing six teams, all in the same division.
A 120-game schedule is played against the teams
in their own Echelon. A 7-game series is played
between the top two teams in each Echelon to determine
the champion. The champion gets promoted to the
next upper Echelon and the last place team gets
relegated to the next lower Echelon. There are affiliate
leagues (AAA, AA, A) per Echelon which play 90-game
seasons with no Championships.
Sim Schedule (M-W-F @ 5:OO AM CST):
1 – New Season League File Upload / Contract
Buyouts
2 – Free Agency #1
3 – Free Agency #2 / Spring Training
4 – Regular Season #1 (First Quarter: 32 days)
/ Express Waivers
5 – Regular Season #2 (Second Quarter: 33
days) / Draft Pool Is Revealed
6 – Regular Season #3 (Third Quarter: 32 days)
/ Trade Deadline
7 – Regular Season #4 (Fourth Quarter: 33
days)
8 – Championships / First Year Player Draft
9 – Arbitration / Contract Options
League Settings:
Current Ratings: 1-10
Talent Ratings: 1-10
Other Ratings: 1-10
Overall Ratings: None
Coaches/Scouting: No
Designated Hitter: Yes
Waivers: No (see Express Waivers below)
Rule 5 Draft: No
Expanded Rosters: No
Secondary Rosters: No
Arbitration: Yes (3 Years)
Free Agency: Yes (6 Years)
Minor League Free Agency: Yes (6 Years)
Payroll Cap: $90,000,000
Cash Cap: $15,000,000
FaceGen: Yes
Ghost Players: Yes
Personality Ratings: Yes
Morale Ratings: Yes
Player Fatigue: High
Injuries: No
Suspensions: No
Drug Suspensions: No
Draft Pick Compensation for Lost Free Agents: Yes
(limited to teams in your Echelon)
129 Days = 1 Year Of Service Time
|
|
| Fineable
($) Rules |
| Exports |
| Every GM is highly encouraged to
export for every Sim or post in the 'On Leave' section
of the forum if you will be unable to. The rules
apply to consecutive exports, every time you do
send a successfully uploaded Export, your missed
Exports are reset to zero. Note that if you post
in the 'On Leave' section of the forum, you will
not be marked for any missed Exports. The fines
are listed below.
If a GM misses 3 exports in a row,
he will receive a $250,000 fine.
If a GM misses 4 exports in a row, he will receive
a $500,000 fine.
If a GM misses 5 exports in a row, he will be removed
from the league.
This Rule is in effect at ALL times. |
| Designated
For Assignment (DFA) |
| There is no reason at all to use
DFA in this league but if for some reason you do
leave a player on there you will be fined $250,000.
The Commish will then make an attempt to put the
player on the Active Roster. If the Active Roster
is full, he will be placed in the minor leagues.
If he refuses to be sent to the minor leagues, he
will be released in which the remainder of his contract
will be paid in full.
|
| Active
Roster |
| During the regular season and Championships
you may have no more than 25 players on your Active
Roster. If you have more than 25 players you will
receive a $250,000 fine and AI will be used to correct
the issue. It is important to note that if you sign
any players to a major league contract during the
regular season, AI will put the player(s) on your
Active Roster. It is your responsibility to then make
sure to get your Active Roster back to 25 players
or under before the next Sim if the signing(s) put
you above the 25 player limit. |
| Contract
Extensions & Free Agents Offers |
| 1.
Incentives, Bonuses & No Trade Clauses ~ You
may only offer what they ask for. If they
don't ask for one, you may not offer them one.
2. A player’s salary must be for the same
amount every year of the contract. Example: A three
year contract for $9,000,000 must be $3,000,000
per year.
3. The maximum number of years you can offer a contract
for is 5 unless the player asks for more years,
then you may offer equal to or less than the number
of years he is asking.
4. You may not offer an Extension unless the player
is on your 'Possible Free Agents' list in your Front
Office.
A player’s contract will be void if he was
signed by a GM who broke one of the rules above
and each contract that has to be voided
will result in a $250,000 fine. More importantly,
you also risk the player not talking to you anymore
after the contract is voided. |
| Payroll
Cap |
| If you are over the
$90,000,000 payroll cap during the regular season
or Championships you will receive a fine equal to
the amount that you are over the cap and will continue
to receive one for each Sim until you correct it.
The Payrolls are checked at the end of the Sim and
after the Trades are processed which means that you
can technically be above the cap during the
Sim and still not receive a fine. |
| Affiliate
Roster Limit |
| During the regular
season and Championships you may have no more than
75 players in your entire minor league system (AAA,
AA, A). If you have more than 75 players you will
receive a $250,000 fine and will continue to receive
one after each Sim until you correct it. The Affiliate
Rosters are checked immediately after the Exports
are uploaded for the Sim in case you should sign any
players during the Sim. It is your responsibility
to then make sure to get your minor league system
back to 75 players or under before the next Sim if
the signing(s) put you above the 75 player limit. |
| Ticket
Price |
| During the regular
season and Championships your ticket price must
be between $10-$20, if you are above or below that
range you will receive a $250,000 fine and your
ticket price will be set to $15. The prices are
checked immediately after the Exports are uploaded
for the Sim.
|
|
| Other Rules
|
| Maximum
Number of Starts for a Pitcher |
The maximum number
of starts a pitcher can make in the regular season
is 30. If a pitcher reaches this before the end of
the season he will be manually 'injured' for the remainder
of the regular season as result of his 'dead arm.'
The pitcher will be healed in time for the Championships.
Note...having a 5-man rotation using 'Start Highest
Rested' should keep you under the 30 start limit. |
| Contract
Committee |
| The Contract Committee,
which consists of 5 GM's, is in place to prevent those
extremely low extensions that AI sometimes lets players
sign. The committe scours the transactions each Sim
to look for extensions signings that are obviously
off the mark. If it happens to be one of your players
you will receive a PM from the Commish that your players
extension is currenlty on hold. Each comittee member
will then submit a more reasonable contract to the Commish
that they think the player should have asked for. The
Commish takes the average of those repsonses and sends
the new extension demand to the GM via PM. The GM then
has 3 days to either accept the new demand or decline
it. If declined that player will not be eligible to
offer another extension to and will become a free agent
at the end of the season. Note...with the new demand
the team must have the money available (Front Office
> Finances > $ For Extensions) to accept it. |
| Express
Waivers |
| Express Waivers is a quick annual
event run via the 'Express Waivers' section of the
Forum in which players are placed on waivers and claimed
off waivers within the same short time period...between
the Free Agency #2 Sim and the Regular Season #1 Sim.
This helps teams shed unwanted payroll/players at
the same time giving weaker teams a chance to improve
their rosters. Note...the waiver claims are processed
at the beginning of the Regular Season #1
Sim.
1. You can place no more than two players on waivers
and they must be listed in separate posts.
For the subject line please put his position, full
name and team. (SS Joe Unknown, The Unknowns)
2. To make a claim on a player simply reply to the
appropriate thread stating your claim number. Meaning
the player you want most would be 'Claim #1', the
next would be 'Claim #2', etc. Even if you are only
claiming one player you must reply with 'Claim #1'.
If you don't follow this rule your claim will not
be accepted.
3. You must be able to afford the contract of the
player you are claiming. As in, if it shows that you
have $2,000,000 available for '$ for Free Agents'
(found on the Front Office > Finances Page, in-game)
you can't claim a player who makes $5,000,000 a year.
4. The priority of claims is based on the EAB Rankings...meaning
the lowest has first priority and the highest has
last.
5. Players that are claimed cannot be traded until
the next Off-Season.
6. Once you make a successful claim on a player, you
will move to the bottom of the priority list for any
other claims you may have made.
7. Players without major league contracts cannot be
placed on waivers.
8. Waiver claims take precedence over Trades.
9. The deadline for claims is 5:00 AM CST the day
of the Regular Season #1 Sim.
|
| Trades |
| When a Trade has been reached, one
team posts the trade in the 'Completed Trades' section
in the Forum and the other replies with confirmation.
The trade has to be confirmed by 5:00 AM CST the day
of the Sim in order to be processed at the end of
the upcoming Sim. Please post the players position,
full name and current roster status (SS Joe Unknown,
AAA). If you fail to do so, the trade will not be
processed.
1. There is absolutely no trading of Draft Picks.
2. Trades may be made with any team, in any Echelon.
3. Cash may be traded for Players.
4. You may only add to your Payroll via trade the
amount shown for '$ for Free Agents' which can be
found on the Front Office > Finances Page, in-game.
5. Any Free Agent signed (to a Major League Contract)
in the Off-Season cannot be traded until the Trade
Deadline which is the Regular Season #3 Sim.
6. Any Free Agent signed (to a Major League Contract)
during the Regular Season cannot be traded until the
next Off-Season.
7. The only Sims that Trades are closed (not processed)
are the Regular Season #4 Sim and the Championships
Sim.
|
| Draft
Pick Compensation |
| Because of the unique structure of
the league, the only way you will receive compensation
for a Type A or B player lost to Free Agency is if
a team in your Echelon signs your player. |
First-Year
Player Draft |
| The First Year Player Draft is 10 rounds
in length and is conducted via the Draft List Utility
in-game. Each Echelon will have their own 6-team draft
and the draft order will be determined by the EAB Rankings.
The lowest drafting first and the highest last. |
| EAB
Lottery |
| The EAB Lottery is an annual
event held at the end of each season (after the Arbitration
/ Contract Options Sim) in which the winner gets to
choose one of the Mods listed below. There are two ways
to receive an entry in the lottery but only one entry
per GM is allowed...
1. If you make it through the entire season without
receiving a Fine or missing an Export (On Leave or not).
Note, they have to be successful Exports...meaning
a 'Wrong Date' or "Wrong Version' error does not
count as a successful Export.
2. If you win your Echelon.
Baserunning Instructor - Add 1 point to Speed,
Steal or Baserunning.
Fielding Instructor - Add 1 point to
any Fielding Rating or 2 points to a Pitchers Hold Rating.
Hitting Instructor - Change a player's
Hitting Type (Normal, Spray or Pull) or change the players
Bunting Ratings by a total of 2 points (can be split
up).
Personality Specialist - Add/subtract
2 points from any Personality Rating (can be split up).
Stadium Renovation - Add/subtract .020
stadium factor points. The .020 may be split up between
factors. |
| Contract
Buyouts |
If at the end of the season of you earn enough Revenue
that puts you over the Cash Cap you may use that money
to buyout the remainder of a players contract in its
entirety (no partial buyouts) for 75 cents on the dollar,
aka a 25% discount. It's a use it or lose it deal, the
money does not get carried over to the next season...you
have until 5:00 AM CST the day the new league file is
released to let me know which players contracts you
would like to buyout. Note, a player has to be on your
roster for at least one calendar year (in-game) in order
to be eligible for a buyout.
|
|
| Finances |
| Market
Size / Media Revenue |
| Every team will always
have Market Size of Average and a Media Revenue
of $25,000,000. |
| Gate
Revenue |
| Visiting teams will receive 20%
of the home team gate. |
| Fan
Interest |
| Fan Interest will be
determined by AI. |
| Custom
Merchandising Revenue |
| The EAB uses custom finances for
Merchandising Revenue to keep the average Total
Team Revenue to around $75,000,000 each season.
The custom Merchandising Revenue is based off your
Fan Loyalty, Fan Interest and Market Size. |
| Custom
Fan Loyalty |
| 1. Fan Loyalty will be based on
a three year accumulative point system. You will
earn or lose points each according to how you finish
each season.
2 . The example below is how the points
are accumulated each season:

3 . The chart below is the point based system in
relation to the Fan Loyalty Ratings:

4 . If your Team falls into the Almost Non-Existent
Category, you will be fired as the GM and the team
will relocate to a different city and all the ratings
will be set to Average once again. |
| Custom
Team Budget |
| Your Team Budget for
each new season will be your Total Team Revenue
from the previous season. The exceptions being that
your payroll cannot be increase or decrease by more
than 10% from the previous season. |
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